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Sound Design & Recording Arts Concentration Certificate in Film Curriculum
Sound Design and Recording Arts
The Sound Design and Recording Arts Concentration of the Certificate in Film and the BA in Film are five quarter cohort programs.
Required Core Courses
CSFA-301 Language of Film (5 credits)
PROD-321 Production 1 (5 credits)
PROD-341 Fundamentals of Editing (5 credits)
PROD-463 Capstone Project (5 credits)
PROD-489 Professional Practices (5 credits)
PROD-499 Special Topics (5 credits)
Core Elective: PROD-481 Professional Internship Program (1-6 credits)
Sound Design and Recording Arts Concentration: 60 Credits
SDRA-311 Sound & Recording 1 (5 credits)
SDRA-312 Sound & Recording 2 (5 credits)
SDRA-321 Field Recording (2 credits)
SDRA-332 Audio Production Practice & Application (5 credits)
SDRA-324 Audio Post (5 credits)
SDRA-331 Sound Design 1 (5 credits)
SDRA-371 Sound Design 2 (5 credits)
SDRA-341 Digital Theory & Application (5 credits)
SDRA-342 Mixing & Editing (5 credits)
SDRA-443 Sound Art (5 credits)
SDRA-351 Music Theory (5 credits)
SDRA-352 Advanced MIDI Technology (5 credits)
SDRA-361 Game Audio (3 credits)
CSFA-301 Language of Film (5)
Language of Film provides an overview of film analysis through a study of basic elements of film structure including cinematography, editing, composition set design, color, and sound and the ways in which each contributes to a film’s meaning.
PROD-321: Production 1 (5)
Production 1 provides an introduction to the basic elements of camera operation and lighting with specific attention to the fundamentals of exposure and control of the image and provides an overview of the entire production process. Students complete two short individual projects and one small group project on Super 8 film.
PROD-341: Fundamentals of Editing (5)
Fundamentals of Editing provides an introduction to the art, theory, and craft of editing with detailed attention to the entire conceptual process from storyboarding to the final version. Students also gain practical experience and hands-on instruction in editing programs and edit projects produced in
PROD-463: Capstone Project (5)
Capstone Project provides the context for students to engage in a capstone project. Students develop either individual or collaborative work that demonstrates their cumulative skill-set and interests.
PROD-481: Professional Internship Program (1-6)
The Professional Internship Program (1-6) is open, as an elective, to all students who have completed at least 80 upper division credits for the BA in Film. Students are encouraged to use the program as a way of focusing and developing their career in the areas of producing that they are specifically interested in pursuing. The Professional Internship Program is managed through Career Services at Seattle Film Institute. Students, with program permission, may register for PROD—481.
PROD-489: Professional Practices (5)
Professional Practices bridges the gap between the film student and the working professional. Emphasis is on standard business practices as well as consolidating a body of work in a manner that best expresses the student’s abilities. Special attention is given to client interaction, appropriate portfolio preparation, and the development of contacts within the industry. Freelance guidelines, professional business practices, contract negotiation, and budgeting are also covered.
PROD-499: Special Topics (5)
Special Topics focuses on detailed investigations of new or emerging aspects of new media, film/digital production, television, and/or distribution and exhibition with active participation of visiting faculty and specialists.
SDRA 311: Sound and Recording 1 (5)
In Sound and Recording 1 students are introduced to the physics and principles of sound and recording that are the foundation for all modern techniques and technology. Through discussion, experimentation, field recording and research students will gain fundamental understanding of sound and its behavior, signal flow, microphone technique, as well as the basics of studio design and sound reinforcement.
SDRA 312: Sound and Recording 2 (5)
Sound and Recording 2 covers advanced recording techniques and multi-channel recording in a studio environment. The class also serves as an introduction to basic music recording techniques, surround sound concepts, acoustics, signal routing and signal processing. Prerequisite: SDRA—311.
SDRA 321: Field Recording (2)
In Field Recording students learn basic recording set-ups with a portable recorder, field mixer, and several microphones. Channel/Track separation and grouping, setting levels, panning, labeling, recording format. Proper boom pole handling and operation exercises.
SDRA 324: Audio Post (5)
Audio Post is project based to give students a sense of the real work environment to produce sound design for various projects in collaboration with film students and composition students.
SDRA 331: Sound Design 1 (5)
Sound Design 1 is an introduction and overview of the many approaches and concepts in sound design, including sound design in film, TV, video games, theater, etc. Students learn the components of a soundtrack, creating basic effects and atmospheres / ambience / background tracks, using organic and non-organic sounds.
SDRA 332: Audio Production Practice and Application (5)
Audio Production Practice and Application is a project-driven class in which students begin to bring together techniques learned and apply them to live-action as well as animated projects. Audio post production techniques such as spotting sessions, ADR and Foley recording, as well as ‘wild’ sound effects gathering will be reviewed and applied to in-class projects. Additionally, advanced digital theory and recording techniques and signal processing will be discussed and demonstrated in class and studio. Prerequisite: SDRA—331
SDRA 371: Sound Design 2 (5)
Sound Design 2 focuses on workflow from production audio to post-production, editing and mixing, and media delivery for broadcast and multimedia. Live action and animated projects will be mixed in stereo and surround with an equal concentration on thoroughness of creative sound design and observance of technical operating specifications (TOS) typical to the industry.
SDRA 341: Digital Theory and Application (5)
Digital Theory and Application is an introduction to editing basics and concepts using Pro Tools. The class will cover timeline set-up, file / track import and export, first editing steps, organizing effects, editing effects and background / ambience. Students will learn basic mixing techniques, as well as effects such as reverb, compressors, and equalizers.
SDRA 342: Mixing and Editing (5)
Mixing and Editing covers advanced Pro Tools studies as well as introduction to other audio editing and mixing software. Students will learn syncing, editing and mixing ADR, as well as Multi-channel mixing, combining location sound, ADR, Foley effects and sound design. Prerequisite: SDRA—341.
SDRA 443: Sound Art (5)
Sound Art focuses on "outside the box" thinking and creation of sound textures to support music, film and dance. In this class students will be shown various ways of acoustic manipulation of sound through analog processing, as well as manipulation with digital processing. The end goal will be an enhanced way of thinking about sound and how the subtleties of aural textures can influence a soundscape. Students will be pushed to eschew traditional methods and encouraged to be open to new thought processes where audio becomes art.
SDRA 351: Music Theory (5)
Music Theory is an introduction to basic music theory and notation, reading and writing music, the circle of fifths; and creating a track sheet. The class will cover advanced music theory, pertaining to the specific needs of an audio engineer or sound designer, as well as specific knowledge for setting up and handling a recording session from initial conception to full-on execution.
SDRA 352: Advanced MIDI Technology (5)
Advanced MIDI Technology continues building on the basics of music theory, notation, and instrumentation by introducing students to the world of advanced MIDI technology. The class will cover sampler technology and application, plug-in synthesizer technology, and plug-in effects technology.
SDRA 361: Game Audio (3)
Game Audio examines the history of sound for games, the workflow for game creation, and sound design requirements. Students will also explore SFX, music and voice over for games, middleware and implementation.